Research Interests: My research unites game studies and technical communication through a case study of the game League of Legends. The gaming industry is at the bleeding edge of system design and iteration, yet the scholarship on game design ignores these ongoing development practices, and while technical communication scholarship discusses topics relevant to games, such as usability, user-centered design, and participatory design, the tech comm discipline has largely ignored game studies. By studying one of the most popular online games in the world and the design philosophy and development practices that support it, I outline a set of best practices from which we can learn to better create compelling systems. The study involves mapping out the complex ecology of system design and its stakeholders in order to trace how design decisions are made. Such work has promise in how we construct courses and other systems.