B.F.A. Entertainment Design

Do you love to create your own characters or animated films?
Degree Type Bachelor of Fine Arts
Careers & Salaries Annual Employment Report
Delivery On Campus

UW-Stout's Bachelor of Fine Arts in Entertainment Design (ENTD) provides you with the skills and flexibility to succeed in animation. Our concentration in animation includes collaborative and cross-disciplinary projects that combine art and technology. You'll explore two-dimensional, three-dimensional, character and stop-motion animation techniques.

You’ll graduate StoutProud with a portfolio showcasing your artistic voice, visual style and the ability to tell moving stories through animation. / UW-Stout

Our industry renown faculty will teach you how to create imaginative characters and visuals to tell original stories that move an audience emotionally and intellectually. Our program is an exceptional value compared to other animation schools offering you a strong foundation in art and design, as well as:

  • Focus on both storytelling and technique
  • Modern animation studios, labs and technology
  • Domestic and international internship opportunities
  • Energetic, engaged and innovative faculty
  • Rigorous program with a strong professional advisory board
  • Great value compared to other animation schools in the region

Program Overview

View program plans, credit requirements and course descriptions.


We're here to help you become an innovative, creative leader in animation. Use the Request Information form to receive a program summary and learn more about the Bachelor of Fine Arts degree in Entertainment Design.

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Hidden Fields

B.F.A. Admissions Requirements

New Freshmen

Beginning in Spring 2020, students will be admitted as a Pre-Bachelor of Fine Arts (Pre-BFA) student. As a Pre-BFA participant, you will join an exciting community of first-year art and design students with classes and events geared towards preparing you for a successful application to the intended BFA program. 

As a student accepted into one of the six BFA programs, please be aware of the following:

  • You will be required to submit a portfolio in the spring semester of your freshmen year to apply for acceptance into the intended BFA program. Portfolios will be evaluated by School of Art and Design faculty. Through your first-year experience, you will be given the tools and skills required to prepare and submit the portfolio, and the necessary support to navigate the application process.

Transfer Students

  • All transfer students will be admitted as a Pre-Bachelor of Fine Arts (Pre-BFA) student.  Submit a portfolio and essay to be reviewed by a committee of School of Art & Design faculty, who will determine direct admissions into the BFA major of your choice. The priority deadline is no later than Midnight on October 1st for spring admission and March 1st for fall admission. You will receive direction on how to submit your portfolio in your acceptance letter to UW-Stout.  
  • Submissions may be made after the priority date; however, there is no guarantee when it will be reviewed for a decision nor what art-specific coursework you may be able to get into after the review is completed and whether or not registration for the next semester has begun.

Transfer students are considered both fall and spring. This includes portfolio and essay submission priority dates. Students applying for one of the BFA programs will remain admitted as a "Pre-BFA" student if you: 

  • do not submit a portfolio/essay
  • apply after the BFA program has closed
  • are not approved for the BFA program after submission of a portfolio/essay. 

You may then apply for a change of major in subsequent semesters, depending upon available openings in the program. If needed, BFA Foundations courses will be available to "Pre-BFA" students pending seat availability. 

Entertainment Design Careers


  • Animator (2D or 3D)
  • Digital Illustrator
  • Concept Artist
  • Creative/Art Director
  • Producer
  • Stop Motion Animator
  • 3D Modeler
  • Game Designer


  • Ziba
  • Flurry Animation Studio
  • Puny Entertainment
  • Larsen Design
  • Studio 150
  • Raven Software
  • Disney
  • The Nerdery
  • Fantasy Flight Games
  • Kuryakyn


  • Entertainment Designer Salaries (Animator, Digital Artist, Digital Cinema)
  • Entry-level salary $27,000 – $34,000
  • Average mean salary in the Minneapolis area $53,300 – $55,200
Entertainment Design Advisory Committee

2019 ENTD Advisory Committee

Andrew Williams Program Director  
Dave Beck Director School of Art & Design
Chris Grun Art Director Dreamworks Animation
Gus Hinton   Weber Shandwick
Karl Koehle Lecturer Department of Design
Brenna Lesnar Student  
Kim Loken Assistant Professor Department of Design
David Lund   SiteImprove
Stephen Nicksic   Trane / Ingersoll Rand
Mike Owens   Mike Owens Productions
Danielle Pedersen Student  
Julie Peterson Department Chair Department of Design
Kristen Prothroe Student  
Joshua Seaver Assistant Professor Department of Design
Jayson Slinger   Ghost Productions
Jesse Woodward Lecturer Department of Design
BFA Entertainment Design student work example of a stuffed toy.

Student Gallery

Our students gain experience working on real-world projects with a unique combination of art and technology. We'll teach you the foundations to create both 2D and 3D animations for fine art, film, games, and visualization. You'll explore everything from visual storytelling to stop-motion modeling and concept design to 3D printing. Check out the student gallery of recent work. There are no limits to how far your imagination will take with an entertainment design degree.

View Student Gallery

Photo of game design studio

Studios, Labs & Galleries

Modern studio classrooms provide open, creative environments for learning. Extensive open studio hours allow access to these spaces outside of class periods.

Two galleries are housed in the School of Art and Design, a student gallery and the John Furlong Gallery. These, along with other spaces on and off campus, provide student, faculty and outside exhibition opportunities throughout the academic year.

Take a 360-degree Interactive Studios & Galleries Tour

Entertainment Design

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