![]() Enchanted Labyrinth (working title)Players lay cards to build a Renaissance-style hedgerow maze one space at a time, aligning entrances and matching variable occupants of each space – people, animals, or structures. Wild card commands like “Skip” or “Play Again” shake things up from time to time. The first player to empty their hand wins. Easy to understand rules. Perfect for casual play for families, at a party, etc. Creators: James E. Bryan, Jackie Cummings |
![]() Sticky SituationSticky Situation is a puzzle/movement game (and potential rage game) that has the player control a constantly spinning stick in order to navigate a maze. Speed Up movement and rotation in order to get to the end of each level without breaking your stick and having to start all over again. Creators: Drake Mitchell |
![]() Turn Based Strategy PrototypeA Demonstration of all the scripts and systems used in the Unity Engine to make a turn-based strategy game experience. Mainly focused on the systems made for pathfinding and movement, as well as the systems used to calculate unit data on the field and the menus to perform actions. Creators: Eric Hagar |
![]() ULTRAMASSIVEFar beyond the Milky Way Galaxy, in the uncharted depths of space, a black hole looms just outside a vibrant galactic cluster. This black hole is enormous, by all standards of the universe, and entirely ungovernable. But its daunting size and power is not unmatched. Other black holes tear through the expanse, fulfilling their one purpose: consume. Like this looming mass, their consumption leads to growth, and growth leads to power. As they expand, they will inevitably confront one another and adopt strategies for overtaking their unruly adversaries. Ultimately, one black hole will emerge as the most powerful, and more importantly, largest: the "king" of the universe. Or, as the infinitesimally small creatures on Earth call it, ULTRAMASSIVE. Creators: Alex Greenburg, Jacob Phillips, Dayanara Agila |
![]() TMO: Threat of the Crystal Comet"n this tactical RPG platformer, command three characters - Timmy, Carol, and Sarpedon - each with their own abilities and attacks, in a world full of puzzles, quests, and battles. Collect and build your powerful deck of cards, then use them in strategic grid-based battles! Customize your journey with badges earned in hidden dungeons and shape your adventure. The cards have been dealt. How will you play them?" Creators: Caleb Budde |
![]() Dino-MightDino-Might is a competitive couch co-op fighting game where you control a tiny-armed T-Rex in a prehistoric smackdown. Battle 2-4 players in fast-paced local and online multiplayer matches—only one dino will survive extinction! Creators: Emily Inman, Atlas Collins |
![]() Zen BubblesA chill math-based puzzle game. Each puzzle begins with bubbles labeled with random numbers. Combining two bubbles produces a single bubble with a new number based a mathematical operation between the two numbers. Combine all bubbles to a single bubble with a 1 to solve the puzzle. Now playable on android! Creators: Daniel Sinkovits |
![]() Crabbage: Prototype PlaytestCrabbage is a crab-themed card game which uses a standard 52-card deck. In Crabbage, players test their skills to complete as many levels as possible, with each level becoming increasingly more difficult to complete. To complete a level, players must reach a level’s score requirement in 4 turns or less. Creators: Bennet Schoenborn, Leo Dresang |
![]() Infernal AntlersTrapped in an endless war and cursed by a deal with the Devil, you are the Devil Deer—an infernal weapon of war, fighting through relentless waves of undead in a decaying, ever-shifting Hive. Scavenge parts, craft insane custom weapons, and unleash brutal synergies to survive. The Hive adapts with elite horrors and deadly mutations, forcing you to think fast, move smart, and fight harder. Will you embrace the Devil’s curse—or break free from it? Creators: Jayce Rhoads |
![]() Honors Project: Houdini Tree ToolThis is a semester long project focusing on learning the program Houdini and the capabilities of procedural tools/modelling. This tool allows users to create an infinite amount of unique tree models by changing parameters within the tool. The models created with this tool are optimized for use in games and allow for custom textures. Creators: Mia Schuler |